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Gta 4 cars in real life
Gta 4 cars in real life




gta 4 cars in real life

I am now testing on them to make cars as realistic, as it can. This is where gta v hide all the antiroll helps. I will erase the zeros and see if that has any affect and get back with a report.

gta 4 cars in real life gta 4 cars in real life

i'll compare gta 4's vehicles.ide with gta 5's ta and see what differences there are.Įdit* okay while comparing gta 4's vehicles.ide with gta 5's ta it appears the values for the wheel scales are exactly the same, except in gta 5's ta the wheel scales values have 3 extra zeros after the initial wheel scale values. Try messing around with the values, the higher the number, the higher your vehicle will be off the ground. Only problem is this method only works on vehicles on an individual basis, meaning in order to get the gta 4 smoothness back, all the vehicles will have to be edited one by one. no longer did the vehicle bump over curbs, instead it flowed over them smoothly just like in gta 4. To my discovery the wheel size did not increase, but instead the car was floating above the ground, just a lil bit, but enough to notice. Here is a snip of what line you would edit in the ta file. there's a file called ta in the gta 5 common.rpf/data/levels/gta5 folder i messed around with to see if i could increase the wheel sizes on cars. i noticed it to while driving the cars over curb they don't flow over them smoothly like in gta 4.






Gta 4 cars in real life